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Step 2 of 8

"0" means mark them all

The friendliest pillar on the board: it decides its neighbors on sight.

The rule of thumb: A "0" pillar wants no torches beside it — mark every neighbor X on sight and move on.

A "0" pillar wants no torches beside it, so every white neighbor gets an X the moment you spot it. No counting, no thinking: mark and move on.

Those X’s earn their keep. Each one shrinks the candidate list of a nearby dark room and the open neighbors of a nearby pillar, which is how the other rules get their grip. These practice boards are picked so the marking matters — skip the zeroes and the rest of the reasoning stalls with rooms still dark.

Where to look: Every "0" on the board, the moment you see it. Then re-scan the rooms and pillars next to the ones you just marked.

Worked example

A real position from a board that needs "0" means mark them all. Purple: what the reasoning rests on. Dashed: the cells in question. Green: what it proves.

The "0" pillar at row 3, column 3 (purple) wants no torches beside it. The dashed cells are its still-open neighbors.
The "0" pillar at row 3, column 3 wants no torches beside it — mark every neighbor.

Practice it ↓

Practice

Three boards that can’t be finished without "0" means mark them all.

"0" means mark them all · practice 1 of 30/0 rooms lit

Finish Only one cell can light it to unlock this practice.

Go to Only one cell can light it

Tap a room to cycle: empty → X (mark) → torch → empty. Marking first is how the deductions work.

All steps · ← Only one cell can light it · "4" means light all four → · Play Crownlight →