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Step 3 of 8

"4" means light all four

Four neighbors, four torches, no choices anywhere.

The rule of thumb: A "4" pillar needs a torch on every side. Place all four; they never conflict with each other.

A "4" pillar is surrounded by white cells on all four sides, and it wants a torch on every one of them. Place all four without hesitation.

Notice why it’s safe: the pillar itself stands between each pair of those torches, so none of them can ever shine on another. Four torches at once is the biggest single swing in the game — the light they spread, and the X’s along their sight lines, decide a big share of the board. The play page’s boards don’t deal "4"s, but hand-made puzzles love them; these practice boards are built around one. Find it first and let the fallout do your scanning.

Where to look: Any "4", the moment the board opens. A "4" needs four white neighbors, so it never sits on an edge.

Worked example

A real position from a board that needs "4" means light all four. Purple: what the reasoning rests on. Dashed: the cells in question. Green: what it proves.

The "4" pillar at row 4, column 3 (purple) is ringed by four open cells (dashed).
The "4" pillar at row 4, column 3 needs a torch on every side.

Practice it ↓

Practice

Three boards that can’t be finished without "4" means light all four.

"4" means light all four · practice 1 of 30/0 rooms lit

Finish "0" means mark them all to unlock this practice.

Go to "0" means mark them all

Tap a room to cycle: empty → X (mark) → torch → empty. Marking first is how the deductions work.

All steps · ← "0" means mark them all · "3" on an edge, "2" in a corner → · Play Crownlight →