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No tree, no tent

Every tent needs a tree beside it. The clearings without one are grass, all of them, right now.

The rule of thumb: A tent must stand beside a tree. A clearing with no tree next to it can never hold a tent — grass it.

A tent must stand beside its tree — up, down, left or right, never diagonal. A clearing with no tree on any of its four sides can never hold a tent, whatever the counts say. Make the sweep your first real move: walk the board once and grass every one of them.

It’s the cheapest information in the game, and the worked example below shows the size of it: a single pass rules out a big share of the board before anything is counted. These practice boards lean on the sweep — skip it and the counts never narrow enough to force the tents.

Where to look: Clearings out in the open, away from the trees. Check all four sides; a tree on the diagonal doesn’t count.

Worked example

A real position from a board that needs No tree, no tent. Purple: what the reasoning rests on. Dashed: the cells in question. Green: what it proves.

The dashed clearings are spread across the board. What they share: not one of them sits beside a tree.
None of these 9 clearings sits beside a tree, so none of them can ever hold a tent. Grass the whole sweep in one pass, before counting anything.

Practice it ↓

Practice

Three boards that can’t be finished without No tree, no tent.

No tree, no tent · practice 1 of 30/0 tents pitched

Finish "0" means grass everywhere to unlock this practice.

Go to "0" means grass everywhere

Tap a clearing to cycle: empty → grass (mark) → tent → empty. Marking first is how the deductions work.

All steps · ← "0" means grass everywhere · Tents need elbow room → · Play Campfire →