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Grass is free

Grass is free, it never lies, and it does most of the solving.

The rule of thumb: Marking impossible clearings costs nothing and narrows everything. Grass early, grass often — a board of grass is a board half solved.

Look back over the five techniques: every one of them spends half its life marking grass, and that’s the point. Each clearing you rule out narrows a line, feeds a count and starves a tree of options — the tents at the end are largely placed by the grass around them.

These practice boards are picked to prove it. Try to finish one tent-first — never grass a clearing, only pitch — and you stall: on each of them the grass rules alone decide a third or more of the clearings before a single tent is forced. When a real board feels stuck, the way forward is almost never a braver tent. It’s more grass.

Where to look: Your own habits. If you catch yourself scanning for tents, stop and scan for grass instead — the board you can’t finish is usually a board you haven’t grassed enough.

Worked example

A real position from a board that needs Grass is free. Purple: what the reasoning rests on. Dashed: the cells in question. Green: what it proves.

A fresh board. The dashed cells are every clearing the grass rules can prove before a single tent is forced.
Before a single tent is forced, grass alone decides 19 clearings on this board — every dashed cell is proved by one of the grass rules. That run of free information is the game: mark it all first, and the tents that follow are counted out of a much smaller board.

Practice it ↓

Practice

Three boards that can’t be finished without Grass is free.

Grass is free · practice 1 of 30/0 tents pitched

Finish Count the rows down to unlock this practice.

Go to Count the rows down

Tap a clearing to cycle: empty → grass (mark) → tent → empty. Marking first is how the deductions work.

All steps · ← Count the rows down · Play Campfire →