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Step 2 of 5

No branches, no traps

The path is one line. A cell with its links is closed, and a loop is never allowed.

The rule of thumb: The path is one line: no cell gets three links, and no cut can wall off cells the line can’t come back for.

Two quiet rules hold the whole puzzle together. First, no cell gets a third link: once a cell has both of its links, every other edge around it is out. Second, no loops: an edge that would join the two ends of the same stretch of path closes a circle, and the answer is one line, so that edge is out too.

Both rules work as eliminations, and eliminations are what make the joins from step 1 possible. Cross off the edges a finished cell can not use and its neighbors suddenly have fewer ways out. Cross off the edge that would close a loop and the stretch has to keep going somewhere else.

The first two practice boards lean on one rule each, and the third needs both together.

Where to look: Cells that just got their second link, and any stretch of path whose two ends sit side by side. Ask what each end can no longer do.

Worked example

A real position from a board that needs No branches, no traps. Purple ring: what the reasoning rests on. Grey line: links already known. Dashed: the edges in question. Green line: a link it proves. Red cross: an edge it rules out.

The cell at row 2, column 5 (purple) has all its links. The dashed edge is its other edges.
The cell at row 2, column 5 already has both its links, so its other edge is out.

Practice it ↓

Practice

Three boards that can’t be solved without No branches, no traps.

No branches, no traps · practice 1 of 30/0 cells

Finish Join the neighbors to unlock this practice.

Go to Join the neighbors

Drag from dot 1 to draw. Drag back, or tap a cell on the path, to undo back to it. Arrow keys draw too.

All steps · ← Join the neighbors · Corners commit → · Play Cellrun →